extends FaciBatBoss
	
func bonus(itemPck:ItemPck):
	var item
	var skillbook = data.infoDs["eqp"].has("eqp_skillBook")
	if not skillbook:
		item = data.newBase("m_gold")
		item.num = lvPer(lv,gold * bonusR)
		itemPck.addItem(item)
	item = data.newBase("m_xp")
	item.num = nowXp
	itemPck.addItem(item)
	# itemPck.addItem(getRndEqp(lv+1))
	
	item = data.newBase("m_cry")
	item.num = lvPer(lv,10,0.3) * lvPer(sys.game.diffLv,1,0.05) * bonusR
	itemPck.addItem(item)
	if skillbook:
		itemPck.addItem(data.newBase("eqp_skillBook"))
		
